Attributes Tab

The Attributes tab lets you adjust all aspects of any paragraph. This includes the positioning of the paragraph in x, y, and z space, rotation of the paragraph, styling effects included faces, outlines, and extrusion, as well as adjust any added effects and transitions. The Attributes tab is separated into four sections designed to simplify creating your title. The four sections are Object, Style, Effects, and Transitions.

Object Tab

The Object controls allow you to adjust the position, rotation, and scaling of the text as well as controlling multi-column layouts. These settings can also be keyframed to allow changing the position, size, and rotation over time. Note that the Position, Rotation, and Scale can all be changed from the preview screen as well.



To adjust any of the values in the Position, Rotation, and Scale sliders, you can either click and drag the slider, or simply click on a new position on the bar. Additionally, double-clicking on the number in the center of the controls allows you to manually type in a value. For example, you can double-click on the “0” in the Position – X control and manually type in a value of “20.” To reset the values in each section to the default values, click on the “reset” button below the section name. To reset all values, click on the “reset” button beside Reset All.

  • Position controls the object's position on the screen. X moves the object left and right across the screen, Y moves the object up and down, and Z moves the object toward and away from the screen.
  • Rotation controls the object's rotation in 3D space. X swings the object from its center toward and away from the screen, Y causes the object to pivot left and right from its center point, and Z rotates the object from its center. Note: If you wish more than a single rotation, keep moving the slider left or right. Once you pass 360 degrees, you will get a 1x. Keep going and it will change to 2x allowing you to precisely control the number of times an paragraph rotates. This number can also be edited by double-clicking the number in the center of the slider and typing in the precise value desired. NOTE: To use rotations greater than 360, you must turn on keyframing.
  • Scale adjusts the scale of the object. X stretches the object horizontally, Y stretches the Paragraph vertically, and Z increases the depth of the Paragraph. ( Note: The Z scale is only functional if you have a Style layer with Extrusion turned on.)

Creating Columns

To create a two column list – such as a credit roll – type in the first column text, press “Tab” and then type in the second column text. You can specify whether you want the columns left justified, right justified, justified to the center column, or left and right justified. Change the Tab Width slider to increase or decrease the size of the center column.



Note: Titler Pro is currently limited to two column credit rolls.
If you wish, you can enter the text in a word processor and then copy/paste the text into Titler Pro. Just enter column 1 {tab} column 2 on each line. You can also enter lines with no tabs to be single column entries.
See the Keyframes page to learn about keyframing your text position, rotation, and scaling.

QuickEdit

QuickEdit can be used to quick update the text for any title without needing to open the full Titler Pro interface. If this box is not checked, the text cannot be edited from the QuickEdit screen.



To allow this text to be edited on the QuickEdit screen, check the box. Now enter the label/name you wish to appear on the QuickEdit screen to identify this paragraph. By default new paragraphs will automatically be listed with the label “Text” followed by an incrementing number. The first paragraph will be “Text 01”, the second “Text 02”, etc…

Style Tab

The Styles controls allow you to adjust how the text looks by changing the color, adding textures, using normal mapping, and other aspects such as the bevel/edge shape and extrusions.



By default, any new Paragraph that you create will have a 3D Face layer. Additional 2D and 3D controls can be added to the letters by clicking on the +3D or +2D buttons and selecting the type of style element to add. The parameters you can change will vary slightly between the different types of elements but the behavior is the controls is the same for all elements.

Each layer element has a control bar across the top. If you click the triangle to the left of the layer name, you can show or hide everything related to that layer so you can condense your layer element list. Double-click on the name and you can rename the layer. Click on the eyeball to the right of the name and it will toggle the preview display on and off for that element. Click on the trash can to remove this element from the title. Note: you must always have at least one Style Element on your paragraph. If you only have one Style Element left on your paragraph, Titler will prevent you from deleting it.

Colors and Textures

Color



Color sets a solid color for the text in your style layer. Click the box on the left to manually select a color, or click the eyedropper to select a color from your image. (Note: the eyedropper can only select a color from inside the Titler editing window)

Gradients



Select the Gradient option to add a color gradient to your text. Click on the color sample to open the Gradient controls.



Using the Gradient tool in, you can apply up to 5 different colors to your gradient at once. Simply click on the dropdown box to select the number of colors for your gradient.
The Gradient wheel on the right shows what your gradient will look like. The large circles represent each color in your gradient. Simply drag the position of these circles to adjust the position and overlap for each color. Use the small circle in the gradient wheel to adjust how much blending there is between the colors.
To change a color in your gradient, first click the circle in the gradient wheel for the color that you wish to change. Then set the color by picking it from the color wheel, using the eyedropper, or manually typing in a hex value. Finally, use the sliders underneath the color wheel to set brightness and opacity for the selected color.

Texture

Select the Texture option to add a texture to your style layer. Click on the left box to select an image file for your texture. Several textures are already provided for you with Titler Pro, but you can use any image that you would like. By default, this image is placed inside each letter of your text.
Additionally, you can also select video files to apply as a texture. Just choose a video file from one of the supported formats (.MP4, .MPG, .MOV or .AVI) and it will be mapped to your text
Click the Hand icon to bring up the red bounding box that you can use to adjust the size and position of your texture. When you are finished, click the hand icon again to go back to normal controls.
 

Clicking on “Stretch to Paragraph” stretches the texture image so it is displayed as a single image inside your paragraph or shape, instead of being replicated inside each letter.
“Environment Map” uses your texture image to create a reflective surface on your style layer reflecting back the texture you have chosen.
“Map to Sides” will map the texture to the sides of extrusions.
Combine the use of all three option to produce some very interesting results.

Material with Normal Maps

The Material button will allow you to select an image that is applied as a Normal Map. A normal map is a way of adding a textured surface to your style wich will react to light movement with highlights and shadows. To add a normal map, click on the “Material” button and select the desired image. You can then use the Shininess control on the Style tab and the lighting controls on the Scene tab which will affect how it casts highlights and shadows. See these images showing how different textures are achieved using the same material but different lighting conditions.
 

In these example images, “Map to Sides” is not checked. If “Map to Sides” is checked, the texture will be shown on the extrusion as well as the face of the letters.



3D Style Layers

Increasing the Extrusion control adds depth to your style layer and makes it 3D.
Opacity controls the transparency of your layer. At 0, your layer will be completely transparent, and at 100 it will be completely solid.
Layer Depth controls the depth of the particular style layer on which you are working in relation to the paragraph position in Z space. This is most useful when you have several Style elements layered together on your Paragraph, such as a 3D Face, 3D Outline, and a 2D Shadow. Adjusting the Layer Depth of each element allows you to make sure that all of your elements are applied to your Paragraph in the correct order so that, for example, your shadow is behind your text, not in front of it.

Bevels

 

Additionally, each 3D layer includes an Advanced section containing the Bevel settings. (Note: to use Bevel you need to have the Extrusion for the layer set higher than 0). Right-click on the bevel grid box to select from a preset. Once the preset is selected, you can then fine-tune the desired look.
Adjust Bevel Size to set how much beveling is added to the layer.
Drag the points on the graph to adjust the shape and curve of the Bevel.
The Shininess control will make the layer reflect more light and become shinier as it interacts with a light source. This control is available for each layer in your Paragraph. (Note: the Shininess control is most effective when used in conjunction with the Lighting controls on the Scene tab. Without adjusting the lighting, you might not see an effect from increasing Shininess.)


 

If “Include Back Side” is checked, the bevel will also be added to the back of the extrusion in addition to the front. In this image, the left character is including the bevel. There is no bevel at all on the back side of the right letter with this option unchecked.

QuickEdit

QuickEdit can be used to quickly update the images for any title without needing to open the full Titler Pro interface. If this box is not checked, the image cannot be edited from the QuickEdit screen.

To allow this image to be changed on the QuickEdit screen, check the box. Now enter the label/name you wish to appear on the QuickEdit screen to identify this image.

2D Style Layers

The 2D elements will have a Blur control instead of an Extrusion control. A 2D element will not be able to extrude into 3D space. With Blur set at 0, your 2D layer is sharp and crisp. With Blur set at 100, your 2D layer is very diffused and out of focus.
Additionally, 2D layers can have effects applied to them directly (e.g., if I apply an effect to my 2D Shadow, it is only applied to the 2D Shadow). Click the Add Effect button at the bottom of your 2D layer controls to add an effect.

Effect Attributes

The Effects controls will allow you to adjust any effect placed on the title. To add an effect, go to the Library tab, choose any effect and add it to the title by double-clicking on the effect or by clicking on the effect and dragging it to the desired paragraph on the timeline or preview screen.

The parameters you can adjust will differ depending on the effect added. The reset button next to the Preset option will reset the effect back to the preset you started with.

Blending Modes

The Blending Mode option will determine how the paragraph or shape object will interact with the elements below it. In addition to the default “Normal” mode, the other blending modes are available to use as needed.
Note: If you have not applied an Effect on your object, the Effects tab will be blank. Also, if your object is not selected on the timeline, the Effects tab will be blank.

Transition Attributes

The Transitions controls will allow you to adjust any transition placed on your object. To add an effect, go to the Library tab, choose any transition and add it to the object by double-clicking on the effect or by clicking on the effect and dragging it to the desired paragraph. If you drag it to the end of a paragraph, it will become an outgoing transition instead of an incoming transition.

The parameters you can adjust will differ depending on the transition added. The reset button next to the Preset option will reset the transition back to the preset you started with.
Note: If you do not have a Transition on your object, the Transitions tab will be blank. Also, if your object is not selected on the timeline, the Transitions tab will be blank.